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Crafting

Carpentry

Carpentry starts where Lumberjacking finishes. Logs are carved into boards by the lumberjack who felled them; Carpentry takes the board and makes it something — bows and the whole archery line, instruments, and most of what makes a house worth owning.

How you train it Work the bench recipes. Every one of them trains it, and the better woods are worth the trip for the skill as much as the item.
What you need An active carpenter's saw, and boards to work — which a lumberjack must carve first.

What boards become

SkillItemBoards
No requirementClub3
No requirementQuarter Staff6
No requirementBlack Staff6
No requirementGnarled Staff6
No requirementShepherd's Crook5
No requirementBow5
No requirementCrossbow7
No requirementHeavy Crossbow10
No requirementLute6
No requirementDrum6
No requirementLap Harp6
No requirementTambourine6
No requirementBamboo Flute6
50.0Saw Pit1000 Boards + 500 Ingots
75.0Display Case1000 Boards + 500 Ingots
50.0Parchment Press1000 Boards + 500 Ingots
50.0Hitching Post1000 Boards + 500 Ingots
90.0Attack Dummy2 Board Commodity Deeds + 1 Pristine Wood
100.0Yard Allotment5000 Boards + 500 Ingots + 3 Pristine Wood
30.0Wooden Crate250 Boards
45.0Storage Barrel400 Boards + 25 Ingots
60.0Oaken Bookcase600 Boards + 50 Ingots
75.0Chest of Drawers800 Boards + 100 Ingots
90.0Grand Armoire1200 Boards + 200 Ingots

Wood tiers

Rarer wood makes a better bow, and each tier asks more Carpentry before you may work it at all.

TierBoardCarpentry required
1Wood
2Dullwood65
3Shadowwood70
4Copperwood75
5Bronzewood80
6Goldwood85
7Agawood90
8Veriwood95
9Valiwood99

What the material buys in a fight

The same curve Blacksmithing's metals ride — a Board and an Ingot of the same tier buy a weapon exactly the same bonuses. Every bow, staff and crook is two-handed and so takes the crit column; the Club is the one one-handed thing this bench makes.

BoardDamageHit chanceCrit — two-handed onlyDurability
Wood2%
Dullwood+1+3%3%+5
Shadowwood+2+6%4%+8
Copperwood+3+9%5%+12
Bronzewood+4+12%6%+15
Goldwood+5+15%7%+20
Agawood+6+18%8%+25
Veriwood+8+21%10%+32
Valiwood+10+25%12%+40

Storage furniture

Boxes for a house. Build one, carry it home, drop it on the floorplan and lock it down, then double-click it to open — it takes anything a bag takes, as many stacks as you like, and a stack itself is any size. They differ only in looks and in what they cost to build.

SkillPieceCost
30.0Wooden Crate250 Boards
45.0Storage Barrel400 Boards + 25 Ingots
60.0Oaken Bookcase600 Boards + 50 Ingots
75.0Chest of Drawers800 Boards + 100 Ingots
90.0Grand Armoire1,200 Boards + 200 Ingots
📦
THEY ARE NOT MORE ROOM. Every one of these draws on the same house storage capacity the chest does — move a stack out of the chest and into a barrel and the house's total changes by nothing at all. What they buy is order: somewhere to keep the reagents that is not the same heap as the armour.
⚖️
BUT THEY ARE FREE TO STAND THERE. Every other fixture on a floorplan — stations, trophies, decorations — is charged 500 stones against the house once locked down. Storage furniture is charged nothing, so furnish as heavily as you like: only what you put INSIDE a container spends the house's capacity.

Furniture — Seating

Twenty-nine pieces to furnish a house with, every one of them buildable in all nine woods — a Valiwood chair is not a better chair than a Wood one, it is a purple chair. Build one, carry it home, drop it on the floorplan and lock it down. Each costs the house 25 stones of storage rather than the 500 every other fixture pays, so a room can actually be furnished. Right-click a placed piece to turn it round.

SkillPieceCost
10.0Foot Stool10 Boards
15.0Wooden Stool12 Boards
25.0Wooden Chair20 Boards
30.0Wooden Bench30 Boards
45.0High-Backed Chair40 Boards
85.0Carved Throne150 Boards

Tables & Beds

SkillPieceCost
20.0Nightstand20 Boards
25.0End Table25 Boards
40.0Trestle Table60 Boards
55.0Writing Desk70 Boards
65.0Long Feast Table110 Boards
50.0Simple Bed90 Boards
80.0Four-Poster Bed180 Boards

Furnishings

SkillPieceCost
30.0Wall Shelf30 Boards
50.0Plate Dresser65 Boards
60.0Weapon Rack80 Boards
35.0Wooden Ladder35 Boards
40.0Railing Section40 Boards
45.0Folding Screen50 Boards
35.0Dartboard35 Boards
40.0Music Stand40 Boards
45.0Easel50 Boards
55.0Game Table70 Boards

Workshop & Garden

SkillPieceCost
60.0Wooden Cradle90 Boards
70.0Spinning Wheel120 Boards
75.0Loom140 Boards
25.0Planter Box25 Boards
20.0Fence Section20 Boards
45.0Garden Trellis55 Boards
🪑
FURNITURE DOES NOTHING, AND THAT IS THE POINT. Not one piece holds an item, speeds a craft or grants a bonus — the only thing any of them does is sit you down, and that is what a chair is for. The shelves and the racks are for show; the boxes that actually hold things are the storage furniture above.
🎨
A skill floor AND a wood gate. Each piece asks a minimum Carpentry of its own (the Skill column above) on top of whatever the wood you build it from demands — so a Carved Throne is 85 in plain Wood and still 99 in Valiwood. A Furniture Dye will recolour anything you have already stood in the house, on top of whatever wood it was built from.
🎯
Your own weapon skill carries you from landing 1 swing in 5 untrained to 95% at Grandmaster, and the material's bonus is added flat on top of that — with no ceiling short of never missing at all. The top tier's +25% takes an untrained fighter from 20% to 45%, more than twice as many swings connecting; and from 73.5 weapon skill upward it stops you missing entirely, which no amount of skill on its own will ever do. Skill alone leaves a Grandmaster whiffing 1 swing in 20 forever — the metal is the only thing that closes that last gap.
💥
Crit chance is carried by TWO-HANDED weapons only — it is what you get back for giving up the shield slot. A crit hits for +50% damage, and every two-hander rolls for one on every landed swing, from 2% at the lowest tier to 12% at the highest. It is a separate roll from Archery's own crit and from a Virtue Binding's, so a single swing can land more than one of them.

Other Crafting skills